

The company (Platinum) was formed in February, 2006 when Seeds Inc., the company founded by Shinji Mikami (Resident Evil 4, The Evil Within), Atsushi Inaba (Okami, Vanquish), and Hideki Kamiya (Devil May Cry, Bayonetta) merged with Odd Inc. PlatinumGames and Capcom have always had a communal history. Most of us can still harken back to a time in a crowded, sweaty arcade at a suburban strip mall when that blue and yellow logo flashed across the screen, followed by an announcer howling “Fight!” at you and your chubby friend from school in woefully broken English. Even if you don’t know the company, you know Capcom and have probably played at least one of their games once. Monster hunting, evil residents, and fighting in the streets. On the other side of the same coin, there is Capcom.

Their titles feature a fashionably elegant and sophisticated style of action, from the jazzy, frenetic and still discussed Vanquish to the modernistic, post-Akira-Government-Revisionist-Historical Metal Gear Solid: Revengeance, and everything in between. The Japanese animation devotee in me has always had a penchant for Platinum’s games. Flash forward a decade and some change to Astral Chain, developed by PlatinumGames. Welcome to the opening of the generally unknown PlayStation 2 action RPG Chaos Legion, developed and released by Capcom in 2003 and produced by Yoshinori Ono. They stare at each other as an overarching narrative plays in broken Latin out of your CRT-TV’s speakers as blood, sparks, and swords clash and brush past their delightfully brushed hair. He has much longer snow white hair and nearly the same outfit, but with fewer feathers. The game’s camera pans across from him, and there’s another lone swordsman. He has flaming red hair, a tight leather shirt of some sort, and a white cape/smock/feathery accoutrement. Picture a lone swordsman standing dramatically in a white city.
